However, you will often still see quest indicators on the map, even though they have been wiped from your quest list.Īll that being said, the addition of co-op does breathe fresh air into a game that doesn’t see a whole lot of other changes. When loading in from a previous save or rejoining a multiplayer session, non-host players lose items and any quests they were working on. Playing split-screen, which naturally we’ve done connected to a TV, results in almost all of the text in game being nearly impossible to read without sitting unnaturally close to my 55’ screen. In fact, the entire game seems poorly optimized for playing co-op. The co-op is where I have run into most of the glitches and issues. Aside from the scripted escapes, each prison can be escaped through more traditional means, which the game calls “Perimeter Breaks.” Conversely there are events you can’t complete if there are more than one person in the game. These scripted escapes are exclusively single player or multiplayer, resulting in an odd choice where there are some items and areas you simply cannot access if you are playing alone. Unlike the first game, there are several scripted escapes, usually involving crafting some unique item for that level and then taking it to a specific area to trigger your escape. Prisons are designed for both solo play or for up to four players total. The big new addition to The Escapists 2 is multiplayer, both local and online. Unfortunately, many of the same complaints I had about the first Escapists resurface here, as well as an overall lack of polish that I found quite disappointing. The Escapists 2 extends that same tone while making quality of life improvements for an overall improved experience. No gangs, no racism, no riots just good, clean prison escape. It took the usually dark and gritty world of prison life and made it bright and lighthearted. The first Escapists was a pleasant surprise.
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